🔥 NO MORE HALF-FINISHED PROJECTS 🔥

Build & launch a playable game
with a real team in 1-3 hrs/week

And ship it in 363 DAYS.

 Games are in progress, ready for you to join! 10 minutes after signing up, you'll be picking the team and the game your going to launch with.

JOIN NOW & LAUNCH A GAME ➜

👋 Hey aspiring game devs!

Ship a game THIS YEAR
in 1-3 hours a week.


Join a Dev Pod: a friendly community that builds freeware games together. Pick a game in progress (or lead one), develop your skills by contributing, and get to know other developers by having fun making games.

START FOR JUST $1 ➜

✅ You own 100% of your work 
✅ Do as much or as little as you want 
✅ Every game releases within 3-5 months

Kelly Mark has credits in 2 games. Chris Bolte has credits in 2 games. Dan Dela Rosa has credits in 5+ games. Ian Cherabier has credits in 5+ games. Justin Chin has credits in 5+ games. Amanda Stanley has credits in 1 game. Justin Montgomery has credits in 5+ games. Nicole-Brandon Paul has credits in 5+ games. Fahad Muntaz has credits in 5+ games. Kelly Mark has credits in 2 games. Chris Bolte has credits in 2 games. Dan Dela Rosa has credits in 5+ games. Ian Cherabier has credits in 5+ games. Justin Chin has credits in 5+ games. Amanda Stanley has credits in 1 game. Justin Montgomery has credits in 5+ games. Nicole-Brandon Paul has credits in 5+ games. Fahad Muntaz has credits in 5+ games.

You're TIRED  of starting over.

How many indie game ideas began strong... and quietly died?

  • You get excited.

  • You build for weeks.

  • You lose momentum.

You've tried EVERYTHING.

And sure you learned a few things. But finishing?

  • YouTube didn’t fix it
  • Courses sit unfinished
  • Assets collect dust

 

And still no shipped game.
But it's NOT your fault!

Building a full game by yourself is a massive lift. You’re not broken. You’re not lazy. But:

  • No one knows if you STOP.

  • No one cares if you SHIP.

  • No one holds you to your DEADLINE.

That's why we built
 The Pod Process🚀

It's a proven system that ships team games on time.
Every time. It comes down to 3 things:

 

Join a game that’s already
in motion.

You don’t start from zero. You step into momentum and structure. Inside Dev Pods:

  • Real games are already in development.

  • Real deadlines are already set.

  • Real teams are already building.

Grab a task at your level.

You pick what fits your skill. You pick what fits your time.

  • 🟢 Small tasks (10-60 minutes)

  • 🟡 Medium tasks (1-3 hours)

  • 🔴 Large tasks (bigger features)

 

No pressure. No overload. No "do it all." Just finish your piece.

Small pieces ship big games.

Ship your contribution
every week.

Over 90 days, those small pushes turn into a finished game. All you have to do is:

  • Complete the task (however you want.)
  • Push your code or assets.
  • See it live in the game.
  • Repeat weekly (or skip weeks as needed.)

 

And that's EXACTLY how☝️you'll ship a game in 90 days. 

"Before I joined, I believed I didn't have the time to fit game development into my daily schedule. Now that I've led my own team project, I know I can make the time."💪💪💪

"I accomplished more in four months with this group than I did in four years at my college’s game development club."

"Having worked professionally in the game industry for close to 10 years, I can truly say that [this is] the most fun I've had making games"❤️❤️

"You can contribute whatever you can contribute, whenever you can contribute. I like that because I have 2 kids."

"I love how a project has momentum. If you're busy, the team keeps making the game better!... You get this amazing jolt of motivation from seeing all the improvements!"

"Before I joined, I believed I didn't have the time to fit game development into my daily schedule. Now that I've led my own team project, I know I can make the time."💪💪💪

"I accomplished more in four months with this group than I did in four years at my college’s game development club."

"Having worked professionally in the game industry for close to 10 years, I can truly say that [this is] the most fun I've had making games"❤️❤️

"You can contribute whatever you can contribute, whenever you can contribute. I like that because I have 2 kids."

"I love how a project has momentum. If you're busy, the team keeps making the game better!... You get this amazing jolt of motivation from seeing all the improvements!"

We don’t teach game dev.
🔥We ship games🔥

Every single one of these projects were built in 2-5 months by people just like you, teaming up in their free time.

We've shipped 0 games since 2015.

Our itch.io profile has all of the games listed, with complete, detailed credits of every contribution.

GET STARTED NOW ➜

Here's what you get👇

Test

Onboarding Accelerator

1-ON-1 Setup Call

Start with a 1-on-1 session that shows you what game to join, how to claim tasks, and how to ship fast without overwhelm.

We map your first commit + next tasks

Worth
$299
Personalized Game Plan

90-DAY Success Roadmap

Choose the right Pod, project, and contribution level, then follow a clear 90-day path so every week has a next move.

Includes: which teams are right for you, and how to join

Worth
$197
BUILD WITH REAL FOR 3 MONTHS

Private Community Access

Join a members-only crew of programmers, artists, designers, and sound engineers building real games together.

Protyping lab, community hangouts, and help when you need it

Worth (x3)
$39/mo
Dev Box Resource Vault

Dev Box Tools & Templates

A curated library of templates, checklists, and frameworks to scope smarter and finish faster.

Templates + checklists + shipping frameworks

Worth
$99
Game Dev Training Archive

Quickstart Course + Video Vault

Learn how our teams work, how to contribute, and get practical trainings on dev and design. It's built to help you ship.

Team, production, design, and shipping deep dives

Worth
$299
That's an epic

$1,011+ Value

Everything above is included so you can skip trial-and-error, plug into a real team environment, and keep shipping with momentum every week.

Yours today: included in your purchase!

+ PLUS, FREE BONUS!! (Limited Time Offer)

Join Dev Pods before the clock is up to snag some free extra loot! it will help you on your game dev journey.

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Sustainable Game Dev - By Jake Birkett

(Exclusive Keynote Recording)

Jake Birkett is an independent game designer, developer, and studio founder who has been creating accessible, casual and indie games for nearly two decades. He runs Grey Alien Games, where he has developed titles such as Spooky Bonus, Regency Solitaire, and Shadowhand, and has consulted with other studios on game development and production.

TEAM UP. BUILD GAMES.

GET GOOD.

Stop struggling alone, learn how large projects are made, and get the motivation to finally finish games.

TEAM UP. BUILD GAMES.

GET GOOD.

Stop struggling alone, learn how large projects are made, and get the motivation to finally finish games.

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SHIP A GAME FOR JUST:

$197

$1,011 VALUE


  • Start instantly, cancel anytime
  • 1–3 hrs/week suggested
  • Private community + resource vault
  • Own everything you create
  • Finish games and build a portfolio 
  • 90 day money-back guarantee 
LAUNCH A GAME ➜

⛊ Guarantee: Try it for 30 days. Not for you? Full refund, just let us know. Cancel anytime.

IP/Rights: You are credited in-game for any contribution. Projects can be added to your portfolio. The games we make release for free, but it's a great way to meet commercial collaborators, and you retain the rights to your own work to later reuse, sell, or license.

The ship a game in 90-days
GUARANTEE

Join a pod, show up, and contribute to your team at least once a week.

And if you actively participate for 90 days and your Pod doesn’t ship a playable game, you'll get a

100% REFUND
Plus! You keep every bonus, template, and resource.

 

JOIN NOW & LAUNCH A GAME ➜
 
★★★★★

"I really loved the contributions from the community; the art, code, and audio from others were things I never would have done on my own, but so perfectly fit what I wanted Branch Out to be that I can't imagine the game without them."
- Kelly Mark, Project Lead on Branch Out VR

★★★★★

I've been a member for 6 weeks, but Dev Pods has met or exceeded all of my expectations...[so] If you're hesitating, don't! Being a member of Dev Pods has been great fun and very helpful to me."
- Philippe Vaillancourt, Top 3 contributor on Legend of Shadowtail

 
 
★★★★★

"I tried to do game development for years without the skill to ship. By leading GateKeeper I learned how to finish games. The flexibility led me to discover modeling which is now a new passion of mine, so I pitched Lunar Breaker to focus on that. I am glad that I found Dev Pods!"
- Alex Joiner, Project Lead on Gatekeeper

★★★★★

“I was able to learn and practice fundamentals in Mesh Instancing with splines to create unique caves, logic to scatter grass and rocks around the environment dynamically. I had so much fun watching the tools I made get utilized toward building a final environment.”
- Christian Gabbianelli, Tools + Proc Gen Programming on Ascend

 
 
★★★★★

"It's been a great experience as someone who mostly cannot make the time to do multi-day game jams or even single day game jams, my schedule doesn't quite permit that. Dev Pods has been an amazing opportunity to start projects, and find teams that actually finish projects. I've had multiple games come out of it that I'm really proud of having worked on!"

- Chris "BOLT" Bolte
Sound and Music for Tank Rampage and Branch Out

★★★★★

“I was particularly interested in practicing how to make a UI that is understandable and supports the game narrative. Working on the health system for a sci-fi shooter like Lunar Breaker was the perfect opportunity, allowing me to take inspiration from games like Deus Ex to create a compelling HUD!”
-Ian Cherabier, UI Programming on Lunar Breaker

★★★★★

“Even though I have more experience programming, I created my first songs for Whiskers Wonderland - my first go at arranging songs in a DAW. I got credit in the game for contributing and the lead liked it enough to place it in the release. I am proud and delighted to have been a part of such a fun and cute game!”

-Jason Timms, Music Composition on Whisker's Wonderland

★★★★★

"I was proud of finally putting my Unreal multiplayer course knowledge into practice by releasing a networked multiplayer supported game! I dove deep into the Unreal source code and was able to figure out how to support both LAN multiplayer and steam-based matchmaking for up to 4 players."
-Justin Montgomery, Project Lead on Paper Golf

★★★★★

"Tangible progress in this craft is very new to me. I've been a lurker of game dev for the better part of 20 years so I am really excited and proud of my contributions to Artillery Rampage being my first real project." 
-Michael Avrie, Weapons +UI + VFX + Music on Artillery Rampage

Got Questions?

Stop starting over.
🔥Ship a game🔥

Join a Dev Pod and break the cycle of half-finished projects.

JOIN NOW & LAUNCH A GAME ➜

Real people, shipped games.

Check out what real life members of the PodSquad say about their time at Dev Pods. No crunch, no burnout, just lots of fun finishing games. 

No experience to finished games in months!

"I didn't have any game development experience before joining. After only a few short months I already got a few games released to show on my portfolio."

-Reid Alford
Programmer on Sunbeam and Critical Alpha: Afterburner

Stuck in tutorial hell, then shipped 2 games in 3 months!

"I was stuck in tutorial hell for 5 years. I have attempted projects on countless languages, engines and frameworks, but after initial excitement I would give up... Dev Pods helped me develop the skills to tackle any project I want! Dev Pods also was a springboard for me to learn modeling, which has been very gratifying for me."

-Alex Joiner
Project Lead for Lunar Breaker and GateKeeper

Solo dev to making the game she's always wanted.

"I love the structure of the projects. Setting a release date and schedule from the start and getting help from the community allows me to make the games I want to make now without the long, drawn out process of going it alone, where it might not ever even get to a releasable state. Plus it grows in ways you didn't plan for as others contribute, which is really fun to see."

-Kelly Mark
Project Lead for Branch Out and Operation Sheep Herder

From inspiration to 10 released games!

"Joining this community changed things drastically for me: I worked on released games! You can play them! In less than a year I participated on 10 games. One is my design, and it's released! The game I led was inspired by an old prototype, which I never had the energy to make something bigger from before. I'm not sure I would ever have made it."

-Klaim (A. Joël Lamotte)
Project Lead on The House and Hard Glitch

Solo dev to shipping 11 games!

"I came from a background of developing solo projects. The games I am making in Dev Pods push me to make larger scale projects I could never dream of doing on my own. I no longer have to do everything alone. After being in the group for over a year and a half, I have been involved with 11 projects doing a variety of skills (some of which I am terrible at, but I wanted to practice). Whatever role you want to practice on a project, you can."

-Dani (Cassidy) Noble
Project Lead for Dragon's Tavern and others

No time for game dev to multiple finished games!

"It's been a great experience as someone who mostly cannot make the time to do multi-day game jams or even single day game jams, my schedule doesn't quite permit that. Dev Pods has been an amazing opportunity to start projects, and find teams that actually finish projects. I've had multiple games come out of it that I'm really proud of having worked on!"

- Chris "BOLT" Bolte
Sound and Music for Tank Rampage and Branch Out

From project lead to dream job at Blizzard!

"Joining Dev Pods was a game changer for me. It gave me the chance to lead, collaborate, and build projects that I’m genuinely proud of. I got to meet and work alongside passionate developers from a variety of backgrounds. Leading projects helped me grow not just as a developer, but also helped me develop organizational skills I didn't know I was missing. Those experiences helped shape not just my portfolio, but also my confidence as a developer. Alongside other efforts, like volunteering as a GDC Conference Associate, Dev Pods helped me level up and ultimately land my dream job as a gameplay engineer at Blizzard Entertainment."

-Patrick Moffett
Project Lead on Cleansing Roots and others

Want to (finally) ship something?

JOIN A POD ➜

✓ 11 games shipped in the last 12 months.    Contribute and get credited.   ✓ 1–3 hrs/week suggested - skip as needed.