We've shipped 230 GAMES since 2015.
Every single one of these projects were built in 2-5 months by people just like you, teaming up in their free time. Here's a few of our recent favorites.
Want to build (and finish) games like these?
TRY IT FOR JUST $1 ➜Stuck in tutorial hell, then shipped 2 games in 3 months!
★★★★★
"I was stuck in tutorial hell for 5 years. I have attempted projects on countless languages, engines and frameworks, but after initial excitement I would give up... Dev Pods helped me develop the skills to tackle any project I want! Dev Pods also was a springboard for me to learn modeling, which has been very gratifying for me."
-Alex Joiner
Project Lead for Lunar Breaker and GateKeeper
Dev Pods Was Built By Game Devs That Care
There's a lot of fluff out there. But Tim and Chris have been passionate about game dev for decades, and they put their super powers together to help people build, finish, and launch games with teams.
Chris DeLeon
Chris supports the community day-to-day, and developed the Pod Process that our teams use. He's been making games for over 25 years, he's taught game development at Georgia Tech and Northeastern, and spoken at events like GDC and IndieCade.
Tim Ruswick
Tim works hard to bring you new teammates and make your games look good. He's made over 30 solo games, shipped projects on Itch, Steam, and Kickstarter, worked in game dev education, and grabbed the attention of millions of game devs on YouTube.
Over the years, they've worked with:
(And a bunch of other great universities, game companies, and brands! But logos are boring.)
No experience to finished games in portfolio quick!
★★★★★
"I didn't have any game development experience before joining. After only a few short months I already got a few games released to show on my portfolio."
-Reid Alford
Programmer on Sunbeam and Critical Alpha: Afterburner
Indie dev is EXPENSIVE. Dev Pods is different.
If you're making indie games on your own, how much are you spending already? Consider things like:
Buy Asset Packs
$200+
Pay Contractors
$1,000+
Purchase Event Tickets
$2,000+
From project lead to dream job at Blizzard!
★★★★★
"Joining Dev Pods was a game changer for me. It gave me the chance to lead, collaborate, and build projects that I’m genuinely proud of. I got to meet and work alongside passionate developers from a variety of backgrounds...Those experiences helped shape not just my portfolio, but also my confidence as a developer. Alongside other efforts, like volunteering as a GDC Conference Associate, Dev Pods helped me level up and ultimately land my dream job as a gameplay engineer at Blizzard Entertainment."
-Patrick Moffett
Project Lead on Cleansing Roots and others
⛊ Guarantee: Try it for 30 days. Not for you? Full refund, just let us know. Cancel anytime.
IP/Rights: You are credited in-game for any contribution. Projects can be added to your portfolio. The games we make release for free, but it's a great way to meet commercial collaborators, and you retain the rights to your own work to later reuse, sell, or license.
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PLUS, FREE BONUS! (Limited Time Offer)
Join Dev Pods before the clock is up to snag some free extra loot! it will help you on your game dev journey.
Sustainable Game Dev - By Jake Birkett
(Exclusive Keynote Recording)
Jake Birkett is an independent game designer, developer, and studio founder who has been creating accessible, casual and indie games for nearly two decades. He runs Grey Alien Games, where he has developed titles such as Spooky Bonus, Regency Solitaire, and Shadowhand, and has consulted with other studios on game development and production.
★★★★★
"I really loved the contributions from the community; the art, code, and audio from others were things I never would have done on my own, but so perfectly fit what I wanted Branch Out to be that I can't imagine the game without them."
- Kelly Mark, Project Lead on Branch Out VR
★★★★★
I've been a member for 6 weeks, but Dev Pods has met or exceeded all of my expectations...[so] If you're hesitating, don't! Being a member of Dev Pods has been great fun and very helpful to me."
- Philippe Vaillancourt, Top 3 contributor on Legend of Shadowtail (releasing Feb 8!)
★★★★★
"I tried to do game development for years without the skill to ship. By leading GateKeeper I learned how to finish games. The flexibility led me to discover modeling which is now a new passion of mine, so I pitched Lunar Breaker to focus on that. I am glad that I found Dev Pods!"
- Alex Joiner, Project Lead on Gatekeeper
★★★★★
“I was able to learn and practice fundamentals in Mesh Instancing with splines to create unique caves, logic to scatter grass and rocks around the environment dynamically. I had so much fun watching the tools I made get utilized toward building a final environment.”
- Christian Gabbianelli, Tools + Proc Gen Programming on Ascend
★★★★★
"It's been a great experience as someone who mostly cannot make the time to do multi-day game jams or even single day game jams, my schedule doesn't quite permit that. Dev Pods has been an amazing opportunity to start projects, and find teams that actually finish projects. I've had multiple games come out of it that I'm really proud of having worked on!"
- Chris "BOLT" Bolte
Sound and Music for Tank Rampage and Branch Out
★★★★★
“I was particularly interested in practicing how to make a UI that is understandable and supports the game narrative. Working on the health system for a sci-fi shooter like Lunar Breaker was the perfect opportunity, allowing me to take inspiration from games like Deus Ex to create a compelling HUD!”
-Ian Cherabier, UI Programming on Lunar Breaker
★★★★★
“Even though I have more experience programming, I created my first songs for Whiskers Wonderland - my first go at arranging songs in a DAW. I got credit in the game for contributing and the lead liked it enough to place it in the release. I am proud and delighted to have been a part of such a fun and cute game!”
-Jason Timms, Music Composition on Whisker's Wonderland
★★★★★
"I was proud of finally putting my Unreal multiplayer course knowledge into practice by releasing a networked multiplayer supported game! I dove deep into the Unreal source code and was able to figure out how to support both LAN multiplayer and steam-based matchmaking for up to 4 players."
-Justin Montgomery, Project Lead on Paper Golf
★★★★★
"Tangible progress in this craft is very new to me. I've been a lurker of game dev for the better part of 20 years so I am really excited and proud of my contributions to Artillery Rampage being my first real project."
-Michael Avrie, Weapons +UI + VFX + Music on Artillery Rampage
Got Questions?
Hold up... so I pay to make YOUR games?
How experienced are the Pod members?
Who owns the work? Are the games sold?
What if I don't have a lot of time?
I have a game idea! Can we make it?
Do you need skills like art, audio, writing?
How do I cancel if it's not for me?
Still need more info? Take the tour!
It's time to stop starting over,
And start ACTUALLY finishing games today.
Join a Dev Pod and break the cycle of half-finished projects.
You’ll build real games, with live teams - in as little as 1-3 hours a week, even if you’ve never shipped one before.
✔ No pressure.
✔ No crunch.
👇 And no more indie grind without the payoff. 👇