đź‘‹ Aspiring game devs...

Don’t Let Your Dream Game Die Half-Finished.


Join a private and supportive community of programmers, artists, and designers that collaborate on and finish games together while working at their own pace - with no time commitment, no crunch, and no burnout.

SEE HOW IT WORKS âžś

✅ Get started for $1.    ✅ Risk-free for 14 days.    ✅ Minimum experience needed.

HERE'S HOW IT WORKS.

Pods are like adventuring parties: a mix of coders, artists, and sound engineers, each with their own skill tree. 

#1 - Pick a Game. 

Browse the active projects, pick one that speaks to your soul (or your caffeine level!) and jump in.

#2 - Grab a Task.

Whether it’s coding, sound, art, animation, or UI  - you’ll claim a task and bring it to life. 

#3 - Make a Push.

Did a thing? Push it! If GitHub feels like learning dark magic, don't worry, we’ll walk you through it.

#4 - The Game SHIPS!  With or Without You. 

Project leads take care of the rest. All you have to do is the fun stuff! And once you've worked on a few games, you can become a project lead too and pitch your dream game!

TAKE THE TOUR WITH US!

 
JOIN A DEV POD

✅ Get started for just $1.    ✅ Try it risk-free for 14 days.    ✅ No minimum time commitment.

WE'VE SHIPPED 11 GAMES IN THE LAST 12 MONTHS

BRANCH OUT

AN EXPERIMENTAL VR GAME IN UNITY ABOUT TRIMMING A PROCEDURAL BONZAI TREE

Shipped March 9, 2025. 14 Contributors took 5 months to complete this snippy little masterpiece.

"I really loved the contributions from the community; the art, code, and audio from others were things I never would have done on my own, but so perfectly fit what I wanted Branch Out to be that I can't imagine the game without them."
- Kelly Mark, Project Lead

ARTILLERY RAMPAGE

A ROUGE-LITE ARTILLERY GAME MADE IN GODOT WHERE EVERYTHING IS DESTRUCTABLE

Shipped July 13, 2025. 12 Contributors took 5 months to blow through this explosive project.

"Tangible progress in this craft is very new to me. I've been a lurker of game dev for the better part of 20 years so I am really excited and proud of my contributions to Artillery Rampage being my first real project."
-Michael Avrie, Weapons +UI + VFX + Music

PAPER GOLF

A LOW-STAKES GOLF GAME IN UNREAL WHERE THE COURSE IS YOUR HOUSE AND THE BALL’S JUST PAPER

Shipped Nov 24, 2024. 14 Contributors took 4 months to launch a hole-in-fun.

"I was proud of finally putting my Unreal multiplayer course knowledge into practice by releasing a networked multiplayer supported game! I dove deep into the Unreal source code and was able to figure out how to support both LAN multiplayer and steam-based matchmaking for up to 4 players."
-Justin Montgomery, Project Lead

LUNAR BREAKER

AN FPS STEALTH GAME MADE IN UNITY ABOUT INFILTRATING AN AI FACILITY

Shipped April 27, 2025. 12 contributors took 2 months to craft one epic lunar lockdown.

“I was particularly interested in practicing how to make a UI that is understandable and supports the game narrative. Working on the health system for a sci-fi shooter like Lunar Breaker was the perfect opportunity, allowing me to take inspiration from games like Deus Ex to create a compelling HUD!”
-Ian Cherabier, UI Programming

GATEKEEPER

A 2D UNITY SHOOTER WHERE YOU GRAPPLE, BLAST, AND CLING TO LIFE IN A ROBOT-RAVAGED WASTELAND

Shipped July 7, 2024. 10 Contributors took 3 months to wire up this wall-jumping warzone.

"I tried to do game development for years without the skill to ship. By leading GateKeeper I learned how to finish games. The flexibility led me to discover modeling which is now a new passion of mine, so I pitched Lunar Breaker to focus on that. I am glad that I found Dev Pods!"
- Alex Joiner, Project Lead

WHISKER'S WONDERLAND

DASH, JUMP, AND PURR YOUR WAY THROUGH THIS CHARMING 2D PLATFORMER BUILT IN GODOT

Shipped June 16, 2024. 9 contributors took 3 months to bring this kitty quest to life.

“Even though I have more experience programming, I created my first songs for Whiskers Wonderland (the jaunty intro and credits tunes) - my first go at arranging songs in a DAW. I got credit in the game for contributing and the lead liked it enough to place it in the release. I am proud and delighted to have been a part of such a fun and cute game!”

-Jason Timms, Music Composition

ASCEND

A COZY EXPLORATION GAME MADE IN UNREAL ABOUT ASCENDING TO NEW HEIGHTS

Shipped August 25, 2024. 9 contributors took 5 months to reach this peaceful summit.

“I was able to learn and practice fundamentals in Mesh Instancing with splines to create unique caves, logic to scatter grass and rocks around the environment dynamically. I had so much fun watching the tools I made get utilized toward building a final environment.”
- Christian Gabbianelli, Tools + Proc Gen Programming

 


 

TYPESTRIKE

PART SHOOTER, PART TYPING TEST - THIS GODOT GAME IS ALL PULSE-POUNDING NEON

Shipped February 2, 2025. 5 contributors took 5 months to code this bullet ballet.

ATTACK STACK CHARLIE

GODOT BULLET HELL WITH CLONES, BOOSTS, AND SCREEN-FILLING CARNAGE

Shipped Jan 26, 2025. 23 Contributors took 6 months  to stack pure arcade panic.

CAPTAIN STARDUST

AN UNREAL-POWERED SUPERHERO SANDBOX WHERE YOU PUNCH BAD GUYS AND SOAR THROUGH THE CITY

Shipped July 28, 2024. 10 Contributors took 4 months to launch this low-poly legend.

TANK RAMPAGE

A DESTRUCTIVE UNREAL SHOOTER WHERE YOU BLAST CARS, DODGE FIRE, AND RULE THE BATTLEFIELD

Shipped May 26, 2024. 13 contributors took 5 months to deliver this shell-shocked showdown.

BUILT BY DEVS, FOR DEVS

We've been there: tired of solo dev, sick of not finishing, and stuck in Tutorial Hell. So we built Dev Pods: a community where devs actually ship games together - task by task, team by team, without burnout or B.S.

Hey, I'm Chris

I’ve been making games for over 25 years, and I’ve trained hundreds of hobby teams, taught game development at Georgia Tech and Northeastern, and spoken at events like GDC and IndieCade.

And I'm Tim

I’ve personally created over 30 solo games over the last decade released on Itch, Steam, and Kickstarter. I’m a also a YouTuber and content creator with a background in marketing and education, working with brands like GameDev.tv,

And together, we've worked with some of these brands:

WHY JOIN DEV PODS?

Learn real skills, make real games, and connect with people who work on games every day. Stop dreaming about finishing games - join a team and actually ship something awesome.

FINISH GAMES

Join a live project, claim a task, and help bring a real game to life. A game that's guaranteed to ship!

MEET FRIENDS

Work alongside devs, artists, and dreamers who love games just as much as you do.

LEARN BY DOING

You won’t just watch - you’ll actually build, test, and ship stuff that matters.

MAKE COOL SH*T

Great games don't come from solo planning. Sometimes they come from working closely with that dude who's OBSESSED with tornados.

GET UNSTUCK

No more stalling or quitting because of technical challenges. Stuck on a task? Ask your Pod, get help fast so you can always make progress.

BUILD A PORTFOLIO

Every project you touch gets added to your credit list. That's proof you shipped it! Use it to start freelancing or when applying for a games job.

TRY NEW THINGS

Never tried audio design? Hop in a project and add some audio. Never tried level design? Give it go! 

DO WHAT YOU WANT

Solo dev means a ton of stuff you don't want to do. In Dev Pods, only take the tasks you want!

BOOST YOUR CONFIDENCE

Contribute to real projects, build cool stuff, and prove to yourself you can do this.

TEAM UP. BUILD GAMES.

GET GOOD.

Join a private community of like-minded indie game developers. Stop struggling alone, learn how large projects are made, and get the motivation to finally finish games.

 

TRY IT RISK-FREE FOR 14 DAYS FOR JUST:

$1

START MY 14 DAY TRIAL

THEN JUST $59/ MONTH

After 14 days, membership automatically renews at $59/month unless canceled. Cancel anytime.

GOT QUESTIONS?

START ACTUALLY
MAKING GAMES TODAY!

Join Dev Pods and stop yelling “I should really finish a game” into the void. You’re minutes away from joining a REAL TEAM, working on a REAL GAME, and finally finishing for once.

 

JOIN A POD TODAY