đź‘‹Hey game devs!
SHIP A GAME IN 2025 -WITHOUT QUITTING YOUR DAYJOB.
Join a live team, grab a task, and see your work in a real, shipped game - with as little as a few hours a month. No crunch, no burnout, no minimum time commitment - just steady, fun progress alongside a supportive team of finishers.
✅ Get started instantly.  ✅ Risk-free for 30 days.   ✅ Minimal experience needed.
SEE HOW IT WORKS âžś

HERE'S HOW IT WORKS.
Pods are like adventuring parties: a mix of coders, artists, and sound engineers, each with their own skill tree. And the objective is to make games the fun way: Creativity on full, with zero time commitment, zero crunch, and zero pressure. So you:
#1 - Pick a Game.Â
Browse the active projects, pick one that speaks to your soul (or your caffeine level!) and jump in.
#2 - Grab a Task.
Whether it’s coding, sound, art, animation, or UI  - you’ll claim a task and bring it to life.Â
#3 - Make a Push.
Did a thing? Push it. If GitHub feels like learning dark magic, don't worry, we’ll walk you through it.
#4 - The Game SHIPS! With or Without You.Â
Project leads take care of the rest, all you have to do is the fun stuff! Prefer to lead a game? You can become a project lead and pitch your prototype instead.
TAKE THE TOUR WITH US!
✓ Get started instantly.  ✓ Money-back Guarantee.  ✓ No minimum time commitment.

WE'VE SHIPPED 11 GAMES IN THE LAST 12 MONTHS.

BRANCH OUT
AN EXPERIMENTAL VR GAME IN UNITY ABOUT TRIMMING A PROCEDURALÂ BONZAI TREE
Shipped March 9, 2025. 14 Contributors took 5 months to complete this snippy little masterpiece.
"I really loved the contributions from the community; the art, code, and audio from others were things I never would have done on my own, but so perfectly fit what I wanted Branch Out to be that I can't imagine the game without them."
- Kelly Mark, Project Lead
ARTILLERY RAMPAGE
A ROUGE-LITE ARTILLERY GAME MADE IN GODOT WHERE EVERYTHING IS DESTRUCTABLE
Shipped July 13, 2025. 12 Contributors took 5 months to blow through this explosive project.
"Tangible progress in this craft is very new to me. I've been a lurker of game dev for the better part of 20 years so I am really excited and proud of my contributions to Artillery Rampage being my first real project."
-Michael Avrie, Weapons +UI + VFX + Music


PAPER GOLF
A LOW-STAKES GOLF GAME IN UNREAL WHERE THE COURSE IS YOUR HOUSE AND THE BALL’S JUST PAPER
Shipped Nov 24, 2024. 14 Contributors took 4 months to launch a hole-in-fun.
"I was proud of finally putting my Unreal multiplayer course knowledge into practice by releasing a networked multiplayer supported game! I dove deep into the Unreal source code and was able to figure out how to support both LAN multiplayer and steam-based matchmaking for up to 4 players."
-Justin Montgomery, Project Lead
LUNAR BREAKER
AN FPS STEALTH GAME MADE IN UNITY ABOUT INFILTRATING AN AI FACILITY
Shipped April 27, 2025. 12 contributors took 2 months to craft one epic lunar lockdown.
“I was particularly interested in practicing how to make a UI that is understandable and supports the game narrative. Working on the health system for a sci-fi shooter like Lunar Breaker was the perfect opportunity, allowing me to take inspiration from games like Deus Ex to create a compelling HUD!”
-Ian Cherabier, UI Programming


GATEKEEPER
A 2D UNITY SHOOTER WHERE YOU GRAPPLE, BLAST, AND CLING TO LIFE IN A ROBOT-RAVAGED WASTELAND
Shipped July 7, 2024. 10 Contributors took 3 months to wire up this wall-jumping warzone.
"I tried to do game development for years without the skill to ship. By leading GateKeeper I learned how to finish games. The flexibility led me to discover modeling which is now a new passion of mine, so I pitched Lunar Breaker to focus on that. I am glad that I found Dev Pods!"
-Â Alex Joiner, Project Lead
WHISKER'S WONDERLAND
DASH, JUMP, AND PURR YOUR WAY THROUGH THIS CHARMING 2D PLATFORMER BUILT IN GODOT
Shipped June 16, 2024. 9 contributors took 3 months to bring this kitty quest to life.
“Even though I have more experience programming, I created my first songs for Whiskers Wonderland (the jaunty intro and credits tunes) - my first go at arranging songs in a DAW. I got credit in the game for contributing and the lead liked it enough to place it in the release. I am proud and delighted to have been a part of such a fun and cute game!”
-Jason Timms, Music Composition


ASCEND
A COZY EXPLORATION GAME MADE IN UNREAL ABOUT ASCENDING TO NEW HEIGHTS
Shipped August 25, 2024. 9 contributors took 5 months to reach this peaceful summit.
“I was able to learn and practice fundamentals in Mesh Instancing with splines to create unique caves, logic to scatter grass and rocks around the environment dynamically. I had so much fun watching the tools I made get utilized toward building a final environment.”
- Christian Gabbianelli, Tools + Proc Gen Programming
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TYPESTRIKE
PART SHOOTER, PART TYPING TESTÂ - THIS GODOT GAME IS ALL PULSE-POUNDING NEON
Shipped February 2, 2025. 5 contributors took 5 months to code this bullet ballet.
ATTACK STACK CHARLIE
GODOT BULLET HELL WITH CLONES, BOOSTS, AND SCREEN-FILLING CARNAGE
Shipped Jan 26, 2025. 23 Contributors took 6 months to stack pure arcade panic.
CAPTAIN STARDUST
AN UNREAL-POWERED SUPERHERO SANDBOX WHERE YOUÂ PUNCH BAD GUYS AND SOAR THROUGH THE CITY
Shipped July 28, 2024. 10 Contributors took 4 months to launch this low-poly legend.
TANK RAMPAGE
A DESTRUCTIVE UNREAL SHOOTERÂ WHERE YOUÂ BLAST CARS, DODGE FIRE, AND RULE THE BATTLEFIELD
Shipped May 26, 2024. 13 contributors took 5 months to deliver this shell-shocked showdown.

REAL PEOPLE, FINISHED GAMES.
Check out what real life members of the PodSquad say about their time at Dev Pods. No crunch, no burnout, just lots of fun finishing games.
No experience to finished games!
"I didn't have any game development experience before joining. After only a few short months I already got a few games released to show on my portfolio."
-Reid Alford
Programmer on Sunbeam and Critical Alpha: Afterburner

Stuck in Tutorial Hell for 5 years!
"I was stuck in tutorial hell for 5 years. I have attempted projects on countless languages, engines and frameworks, but after initial excitement I would give up... Dev Pods helped me develop the skills to tackle any project I want! Dev Pods also was a springboard for me to learn modeling, which has been very gratifying for me."
-Alex Joiner
Project Lead for Lunar Breaker and GateKeeper

Made the game she's always wanted.
"I love the structure of the projects. Setting a release date and schedule from the start and getting help from the community allows me to make the games I want to make now without the long, drawn out process of going it alone, where it might not ever even get to a releasable state. Plus it grows in ways you didn't plan for as others contribute, which is really fun to see."
-Kelly Mark
Project Lead for Branch Out and Operation Sheep Herder

From old prototype to released game!
"Joining this community changed things drastically for me: I worked on released games! You can play them! In less than a year I participated on 10 games. One is my design, and it's released! The game I led was inspired by an old prototype, which I never had the energy to make something bigger from before. I'm not sure I would ever have made it."
-Klaim (A. Joël Lamotte)
Project Lead on The House and Hard Glitch

Was tired of making games solo.
"I came from a background of developing solo projects. The games I am making in Dev Pods push me to make larger scale projects I could never dream of doing on my own. I no longer have to do everything alone. After being in the group for over a year and a half, I have been involved with 11 projects doing a variety of skills (some of which I am terrible at, but I wanted to practice). Whatever role you want to practice on a project, you can."
-Dani (Cassidy) Noble
Project Lead for Dragon's Tavern and others

Didn't have time for game dev.
"It's been a great experience as someone who mostly cannot make the time to do multi-day game jams or even single day game jams, my schedule doesn't quite permit that. Dev Pods has been an amazing opportunity to start projects, and find teams that actually finish projects. I've had multiple games come out of it that I'm really proud of having worked on!"
-Â Chris "BOLT" Bolte
Sound and Music for Tank Rampage and Branch Out

From project lead to dream job at Blizzard.
"Joining Dev Pods was a game changer for me. It gave me the chance to lead, collaborate, and build projects that I’m genuinely proud of. I got to meet and work alongside passionate developers from a variety of backgrounds. Leading projects helped me grow not just as a developer, but also helped me develop organizational skills I didn't know I was missing. Those experiences helped shape not just my portfolio, but also my confidence as a developer. Alongside other efforts, like volunteering as a GDC Conference Associate, Dev Pods helped me level up and ultimately land my dream job as a gameplay engineer at Blizzard Entertainment."
-Patrick Moffett
Project Lead on Cleansing Roots and others


WHY JOIN DEV PODS?
Learn real skills, make real games, and connect with people who work on games every day. Stop dreaming about finishing games - join a team and actually ship something awesome.

FINISHÂ GAMES
Join a live project, claim a task, and help bring a real game to life. A game that's guaranteed to ship!

MEET FRIENDS
Work alongside devs, artists, and dreamers who love games just as much as you do.

LEARN BY DOING
You won’t just watch - you’ll actually build, test, and ship stuff that matters.

MAKE COOLÂ SH*T
Great games don't come from solo planning. Sometimes they come from working closely with that dude who's OBSESSED with tornados.

GETÂ UNSTUCK
No more stalling or quitting because of technical challenges. Stuck on a task? Ask your Pod, get help fast so you can always make progress.

BUILDÂ YOUR PORTFOLIO
Every project you touch gets added to your credit list. That's proof you shipped it! Use it to start freelancing or when applying for a games job.

TRY NEW THINGS
Never tried audio design? Hop in a project and add some audio. Never tried level design? Give it go.

DO WHAT YOU WANT
Solo dev means a ton of stuff you don't want to do. In Dev Pods, only take the tasks you want!

BOOST YOUR CONFIDENCE
Contribute to real projects, build cool stuff, and prove to yourself you can do this.

BUILT BY DEVS, FOR DEVS.
After 20 years of trial, error, and iteration, we created the system we wish we had when we started. So if you've been struggling to build games alone - now, you don’t have to..

Chris DeLeon
Chris has been making games for over 25 years, and he's trained hundreds of hobby teams, taught game development at Georgia Tech and Northeastern, and spoken at events like GDC and IndieCade. In addition, his game dev courses have amassed over 400,000 students worldwide.
Tim Ruswick
Tim has personally created over 30 solo games over the last decade released on Itch, Steam, and Kickstarter. He's also a YouTuber and content creator with a background in marketing and education, working with brands like GameDev.tv,
And over the years, we've worked with:


TEAM UP. BUILD GAMES.
GET GOOD.
Join a private community of like-minded indie game developers. Stop struggling alone, learn how large projects are made, and get the motivation to finally finish games.
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TRY IT 30 DAYS, RISK-FREE FOR:
 $39/ MONTH
30 day money-back guarantee. Cancel anytime.
And if you're not satisfied? Circumstances change? Human interaction felt like a jump scare? Let us know during the first month for a 100% REFUND. No questions asked.
GOT QUESTIONS?
What game engines does this support?
What if I'm not a programmer?
I have a game idea! Can we make it?
Who owns the games?
Can I sell the games we make?
Will we actually finish games?
What if I don't have a ton of time?
I'm not highly skilled yet, can I still join?
What does the money go towards?
When will I be billed?
How is this different from me just making games on my own?
Will Dev Pods help me get a game industry job?

START ACTUALLY
MAKING GAMESÂ TODAY!
Join Dev Pods and finally break the cycle of half-finished projects and endless tutorials.
You’ll build real games, with real teams - even if you’ve never shipped one before.
âś” No pressure.
âś” No crunch.
âś” No more folders quietly collecting dust.
👇 Click below and start making real progress today.
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CLICK TO GET STARTED âžś